Simulating a complex scene with Cameras and Animation. Written in C++ using Modern OpenGL.
As part of my Computer Graphics course in my 6th Semester, I built a render and animation engine in C++ using Modern OpenGL (Open Graphics Library). It was built cumulatively through a series of assignments resulting in a final projection consisting of various components such as:
The description of the scene as well as the various controls available can be viewed in the link here